package import flash.display.*; import flash.events.*; public class MouseToy extends MovieClip private var circles:Array; public function MouseToy() // init circles=[]; for (var i:int=0; i < 30; i++) var c:Sprite=makeCircle(); c.x=stage.stageWidth / 2; c.y=stage.stageHeight / 2; c.scaleX=1 + i / 2; c.scaleY=0.5 + i / 4; addChild(c); circles.push(c); } addEventListener(Event.ENTER_FRAME,onLoop);} // private methods private function onLoop(evt:Event):void circles[0].y+= mouseY - circles[0].y / 4; for (var i:int=1; i < circles.length; i++) var pre:Sprite=circles[i - 1]; circles[i].y+= pre.y - circles[i].y / 4; } } private function makeCircle():Sprite var s:Sprite=new Sprite ; with (s.graphics) lineStyle(0,0x000000); drawCircle(0,0,10); } return s; } }}代码给你,怎么用就看你了iimport flash.display.*; import flash.events.*; public class MouseToy extends MovieClip private var circles:Array; public function MouseToy() // init circles=[]; for (var i:int=0; i < 30; i++) var c:Sprite=m