补充下 @赵志雄 的答案:实际上触控目前游戏这块主要还是发行,也就是说流水和渠道分完后,发行公司和开发公司还是要有个分成的。并且流水1定不会经过你的手,接入渠道的SDK以后只会拿到分成后的钱。话说触控这类情况除流水,更应当看的是净利润,触控很多游戏独代费用都是不菲的,特别是国外谈的1些市场验证过的游戏,类似《勇者前线》《hello,hero》,推行的本钱也相当庞大,偶尔还会和类似中手游在拿量的时候打下价格战,去年还大手笔竞标购买了《中国好声音》的广告。(触控为了上市玩得还挺高大上的,特别最近刚租了望京SOHO 2.4w平的办公楼)今天又认真看了看触控的招股书。发现已有了这个问题答案We also use mobile game gross billing as an important non-GAAP top-line metric to evaluate our operating performance, which represents the total amount paid by our mobile game players for downloads and in-game purchase, excluding doubtful accounts. The difference between our mobile game gross billing and revenues from mobile games is primarily due to our recognition of certain licensed game revenues on a net basis, and to a lesser extent, due to deferred revenues.流水是指游戏内所有玩家的付费总额,营收1般是指游戏给某个相干公司带来的总收入。同1时期内的营收不可能大于流水。